Tag Archive for: game programming

Games Industry Mentor, Career Advice, and Programming 101.

04 Jun
June 4, 2012

Launching this blog has been an extremely educational experience. I wanted to post a quick update to discuss where I sit today, what I’ve been learning recently, and what I’m feeling called to do next.

During the process of writing my first couple posts, I’ve talked a lot about passion. Passion not just for video games, but music, art, storytelling; subjects that took over my heart, disciplines I spent countless hours developing. Yet everything seemed to come back to games in all the work I did. I imagined orchestral scores reminiscent of Martin O’Donnell’s work in Halo (it’s on iTunes if you want to experience some hardcore nostalgia). Actually, my first adventures into photoshop and the 3D modeling world were to make my own mods for Halo PC. Every avenue of the arts I explored somehow led me back to games.

That was no coincidence. I was meant to be heading towards a career in games, using all the facets of passion I’d discovered in high school to develop games. In my last post, I described exactly what my dream job would look like. While my interest in making games certainly includes the art and design side of the process, what really fascinates me is game-play. I realized in my research that my dream of developing game-play aspects, especially in a senior position, would never come into fruition unless I learned to code. Programming and the prospect of trying to learn it had never really set me on fire. Suddenly, in the context of coding elements like artificial intelligence and game-play mechanics, that’s changed. Explosively.

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Dream Job Description

02 Jun
June 2, 2012

“Okay, Chuck.” you say. “I get it. You think you’re talented, or whatever. So what exactly would your ‘dream job’ be called?”

Please, please. Call me Charlie.

There are hundreds of different roles within a typical modern day game studio, and like some kind of jerk on the internet, I haven’t been very specific thus far. I should really point out that Game Design and Game Development describe two very different disciplines within video game creation, even though both are used interchangeably to describe making games. In my humble little brain-dictionary, Design is done by the “art department,” and Development is done mostly by programmers. Designers figure out what the game will look like, developers make the game work and play the way it should. This may sound like silly semantics (and a little alliteration?), but I’ve chosen to make these distinctions because the gap between both disciplines is widening, and requirements for each are becoming more specialized. In fact, many universities now offer separate degrees for design and development.

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