Tag Archive for: featured

Commuter Compositions: Writing Game Music On The Bus

27 Aug
August 27, 2013

I have a long commute — usually 2 hours each way. Recently, I started using this time to compose game music on my phone, using the iOS version of GarageBand. Surprisingly, it’s a very capable digital audio workstation. Here are two tracks composed for game projects using GarageBand while enduring the long commute to and from work.

New project added to my portfolio: Tonal Recall

26 Aug
August 26, 2013

I recently worked on a client project where I built a Music Education game in Unity3D. Check it out in my portfolio now!

Adaptive Game Music: Introduction

20 Oct
October 20, 2012

Imagine this scenario in your favorite shooter game: Your player is battling through a bright and dreary multiplayer map against her friends. She takes refuge in the second floor of a building, accompanied by urgent music with a sound of morbid intensity.

This music is an orchestral arrangement of strings, horns, and drums playing in your player’s headphones. There are no enemies in sight–for now. As she stops and crouches at the dimly-lit window, the music subtly lulls to a less urgent volume. Your player dawns her sniper rifle, settling into the shadow of the windowsill. She knows the other team is coming, and her position is perfect.

When she looks down her scope, the mix of the music shifts slowly, until almost all she hears is the rumbling drums beating along to the rhythmic sound of her character’s breathing. She aims directly at a corner of the only building the enemy has for cover.

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Imagining Microsoft’s Next Generation of Games

01 Jul
July 1, 2012

A few days go I walked into the Starbucks by my house, hoping to find a nice seat in a corner and get some work done. When I stepped into the pleasantly fragrant lobby and looked up, however, my hopes were crushed.

The place was packed, every table and chair accounted for, minus a few tiny seats at a bar table too small to fit my laptop. As I walked over to get in line (begrudgingly stink-eyeing the people who occupied all three of my favorite spots) I noticed something peculiar:

A lot of folks had tablets.

In fact, there were only a few people in the entire lobby not using tablets. I observed lots of iPads, a good representation of Kindle Fires and other e-readers; as far as I could tell, everyone else at least had a smartphone. Walking through the lobby after ordering my drink, I peeked discretely at the screens I passed. Some folks were gaming, others reading Facebook; many had their earphones in, watching netflixhuloutube or whatever.

Interesting, I thought as I walked across the street to a different, less crowded Starbucks. The tablet craze is here to stay.

Are laptops doomed to be replaced by tablets and smartphones? That’s a pretty safe bet. Yet, I sense a bigger shift in the wind: a convergence that will define an entirely new generation of video games. It all comes down to Microsoft…

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