Archive for: Animation

Octave: Helicopter Game

22 Dec
December 22, 2013

This game is another part of Octave, an educational game for singers.

In the Helicopter game, players are challenged to sing notes as they show up on screen. The Helicopter moves up or down based on the pitch of the player’s voice using an accurate pitch detection solution developed by my peer, Chenyu Wang.

I was responsible for everything but the artwork (and pitch detection), working closely with a few other developers to take the idea from concept to prototype. We’re still adding polish (and additional content) but the core features are nearly complete.

While I’m sure you have a lovely singing voice, I was forced to disable our pitch detection algorithm for the web version of this build, so you won’t see the helicopter respond to your input.

Octave: The Rocket Game

22 Dec
December 22, 2013

This game is part of Octave, an educational game (or bunch of games) for singers.

This is a very early version of the game, with little polish and an incomplete game loop. I’m excitedly working on the final product right now.

I am responsible for Game Design, a large portion of the game and UI programming, and some of the game and UI art. All of the terrain was done by the amazing Michael Fogarty.

 

Music Education Game: Tonal Recall

26 Aug
August 26, 2013

Tonal Recall is a client project built in Unity3D. It’s a music game where players must listen and play back progressively longer series of notes. Each level unlocks a new note.

Particular time and effort was spent on the animation systems driving the game. The game and aesthetic design, art assets, and animation mockups were provided by my client; the entire unity implementation, as well as the audio assets, were created by me.

Click here or on the image above to play!

Note: Game runs in full screen mode. Click in the black area once the game has loaded to launch it into full screen. To exit full screen, press escape at any time.