Archive for category: Game Development

Games Industry Mentor, Career Advice, and Programming 101.

04 Jun
June 4, 2012

Launching this blog has been an extremely educational experience. I wanted to post a quick update to discuss where I sit today, what I’ve been learning recently, and what I’m feeling called to do next.

During the process of writing my first couple posts, I’ve talked a lot about passion. Passion not just for video games, but music, art, storytelling; subjects that took over my heart, disciplines I spent countless hours developing. Yet everything seemed to come back to games in all the work I did. I imagined orchestral scores reminiscent of Martin O’Donnell’s work in Halo (it’s on iTunes if you want to experience some hardcore nostalgia). Actually, my first adventures into photoshop and the 3D modeling world were to make my own mods for Halo PC. Every avenue of the arts I explored somehow led me back to games.

That was no coincidence. I was meant to be heading towards a career in games, using all the facets of passion I’d discovered in high school to develop games. In my last post, I described exactly what my dream job would look like. While my interest in making games certainly includes the art and design side of the process, what really fascinates me is game-play. I realized in my research that my dream of developing game-play aspects, especially in a senior position, would never come into fruition unless I learned to code. Programming and the prospect of trying to learn it had never really set me on fire. Suddenly, in the context of coding elements like artificial intelligence and game-play mechanics, that’s changed. Explosively.

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