I’ve always possessed an eye for design. In the context of video games, I discovered an endless source of inspiration. My experience in Photoshop stemmed from learning to create custom art assets for Halo PC back in 2003. Since then, I’ve mastered every tool in the Adobe Creative Suites and discovered a talent for 3D modeling in 3D Studio Max.
You’re officially invited to check me out on LinkedIn if you want to know more about my work and experience.